

Ultimate's single player offerings are very shallow compared to other games in the series, no doubt a result of the roster being this game's main focus. The bloated roster also has a knock on effect on other aspects of the game that I feel are important personally. This game gets praise for having the best balancing, but I also feel like instances of characters who feel unpolished as a result of trying to check on so many characters stick out more as a result. This has become less of an issue now after a lot of patches but at launch this was something I had a real problem with and soured my initial experience with the game. My main issue with the huge roster was how it felt like some characters were very neglected in terms of balancing, and sometimes in terms of simple QA testing.
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But for now, I’ll be hitting up the Kirby discord to learn how to deal with his insufferable crouch. Whether there can be too many characters in Smash is a question I plan to consider another day. But that isn’t really an objectively good or bad thing, it’s just an aspect of the game we must accept in order to keep enjoying it.
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In fact, based on how the Smash series has progressed up till now, there’s a fair chance it’ll only get larger. In conclusion, Ultimate’s insane roster size isn’t likely to go anywhere. A good player will be able to learn the tools of a character through playing safe and picking opportunities, and while they may not learn how to best play the matchup, they’ll be able to learn enough about both the character and their player to come out on top. Adaptation is a cornerstone of fighting games, and while it can be difficult to adapt to a character in tourney, it certainly isn’t impossible. Also, while it is true that matches against these characters can only be won by adapting to them in time, that isn’t necessarily a bad thing. But that element of surprise and confusion a worse character may possess can put them on equal footing, giving them a fighting chance. Sure, their advantage is nothing like the top tier and high tiers who have the luxury of being consistently good no matter how many times they have been played against. Due to having so many matchups, mid and low tiers now have a better shot at winning a match. However, all coins have two sides, and so does this debate. Meanwhile, Ultimate entirely dwarves these rosters with 81 characters (75 as of now). But looking at more well-known fighting games, Street Fighter V: Champion Edition and Tekken 7 have roster sizes of 40 and 49 respectively. On the smaller side, you have anime fighters like Granblue Fantasy Versus with 16 characters and Under Night In-Birth Exe:Late with 21 characters. To establish how big Ultimate’s roster is, let’s look at some of the games featured at Evo this year to draw comparisons with other popular fighting games. Ultimate a good thing, a bad thing, or something in between for the game’s competitive scene? However, with the release of Smash Ultimate and the announcement of 11 DLC fighters in total, there comes an issue that needs to be considered. With the game being a celebration of all things Nintendo, it makes sense that Sakurai and his team do their best to stuff each title with more fighters than the last. franchise has been known for its huge rosters. Ever since Brawl, the Super Smash Bros. Disclaimer: The views and opinions expressed in this article are those of the author's and not of Smashboards as a whole.
